Central narrative hub with branching side content that feeds again into the leading Tale. Gives freedom though protecting narrative concentration. Widespread in open-world RPGs. But with no direct Manage over what the participant sees or does, How would you make sure the player has the encounter you are looking to https://l-online-l-g39518.blog-ezine.com/39946944/5-tips-about-what-mechanics-guide-narrative-progression-in-storytelling-games-you-can-use-today